Well its been a couple months now and now I got a team of us working on this zombe defence game …it’s been really fun! Here are some images of a rocky mountian terrian that I have been building with a height field/displacement map in Maya….hopefully the zombies will go through this mountian path and the turrets/oblesisks/cannons and destroy them as they make there way through the mountian!
Posts Tagged ‘bump maps
Ehhhh so tired. Been up all morning and night rendering out my scenes.
I did get some great feedback from some folks with normal mapping experience! Thank you to all of them. I will most certianly tinker around with those suggestions after I finish my rendering. Instead of a normal map I just used a bump map to make him look gruffy!
Take a look at my new, (and not so hollywood-esque) looking cowboy!
I also put up a screenshot of my normal map with UV’s ontop if anyone wants to take a look see.
Mind you this is just a color pass with raytrace shadows…i am gonna be doing a spec and a occlusion for him too…ohhh time is of the essense!
Just to clarify, that really ugly dark patch underneath the chin where the neck is, has been smoothed out a bit. It was quite jaggedy before…I think it was because my cowboy has a hankerchief , it was covering up some of the geo and I somehow managed to neglect that little section…ahhh yes how wonderful normal maps are in pointing out all your problems!